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Unfortunately, the models can only hold one copy of an item. DRUGS: while it's possible to have a second fetish item instead, DRUGS will help the models' performance Coke will make them complete activities faster over a 24 hour period, while Weed will decrease the amount of stress they get from completing activities (which means less time relaxing aka not making money.) Late game this will be replaced by Condoms for escorting. You should have at least two models with the same fetish item for the most benefit, but you also need a variety of items across your lineup since they don't always show up for Promos. Fetish Item: these items will bring in fans that are into fetishes that none of the models cater to by default, including Anal, Bondage, Cakefarts, Squirting, and Watersports. Subscribe Pillow: when a model completes a session at the Cam Studio, she will receive half as many fans as she would from the Photography Studio. For this run, you will basically want three items: The models can have up to three inventory slots (which you unlock through Investing), and you can give them certain items to enhance their earning abilities. Timing starts when you start a new game, and ends at 12:00AM on the 22nd day (Kyu will pop up saying "Aaaaand done".) You will also be Investing in upgrades, with features like Productivity that allow you to speed up an activity when you click on it, allowing the models to be done quicker, or Capacity which allows you to have more girls doing the same activity simultaneously. With this money, you buy Promos, which are tied to fetishes that the models (and some items) cater to, giving models with the specific fetishes more fans, which brings them more money (to buy more promos, etc.) You can earn fans by using the Photography Studio, but it's not really worth using in this run outside of the first day or two since you don't really receive many fans from it in the long run. This is achieved by sending models to the Cam Studio or the Sleazy Hotel, the latter of which being more pertinent in the later half of the run when you need the most money. The main objective of the game is to have the most fans, but in truth you need to focus almost entirely on earning money.
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There is a video at the bottom of this post detailing even more information, but if you want to just get to the basics, I have typed out what I see as the most pertinent information. I'm currently only running Platinum Trophy because I want to get consistent with that since it was originally at launch the hardest challenge. It MAY be possible for a low% style run where you literally just start the game and then wait for the clock to run down, but that wouldn't be interesting or fun.
Huniepop game objective update#
The trophies are as follows:Īnd with a new update the dev added a Diamond trophy that you need 100,000 fans for.įor the sake of interesting runs, Bronze will be the lowest category. The more fans you have, the better trophies you get. So that's why I tend to call this a menu-management simulator, because the less time you spend in menus, the faster your run will be. It may seem weird for a game with a set time to be a speed game, but the devil is in the details when you are in a menu or selecting an activity for a model to go to, in-game time is paused. The goal of the game is to have as many fans for the cam models as possible by the end of a 21 day period. It features most but not all of the women from HuniePop, but outside of their designs and names, and having a great soundtrack, that is about all this game shares with HuniePop. Okay, HunieCam Studio is an asset management, beat-the-clock style clicker game.
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